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KOMPLEXITET: 2.82 / 5
ÅLDERSREKOMMENDATION: 12 år
UPPLEVD KONTROLL: 4 / 6
ANTAL SPELARE: 1-4
TIDSÅTGÅNG: 45-90 minuter
REGLER: Klicka här
Läs om vad som menas med komplexitet och upplevd kontroll.
At the dawn of the Sixteenth Century, colonists are flocking to the New World. Each player will lead a colony, producing resources needed to expand the colony, form shipping routes, send out conquistadors to acquire gold, and increase their religious power to recruit and train new monks. After 3 game rounds, each of which represents a year, the player whose colony is the happiest (whomever has scored the most happiness points) is declared the winner
Santa Maria is a streamlined, medium complexity eurogame in which each player establish and develop a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck, has no direct destructive player conflict, and all components are language independent.
You expand your colony by placing tetris-like pieces with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings: Each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), and the die is then placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and also the order in which you use the dice.
You will produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. Each recruited monk may be trained either as a scholar (for special abilities), as missionaries (for immediate rewards), or be appointed as a bishop (for possible end-game points). The player who have accumulated the most happiness after three rounds, wins the game. The available specialists, bishops and buildings varies from game to game, which makes for near endless replayability.