Altiplano

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PUBLICERINGSÅR: 2017
KOMPLEXITET: 3.36 / 5
ÅLDERSREKOMMENDATION: 12 år
UPPLEVD KONTROLL: 4 / 6
ANTAL SPELARE: 2-5
TIDSÅTGÅNG: 60-120 minuter
UTMÄRKELSER: Nej av Spiel Des Jahres, 10:e plats i Deutscher Spiele Preis (2018)
REGLER: Klicka här
Läs om vad som menas med komplexitet och upplevd kontroll.

You are in the South American highlands, somewhere between the high mountain ranges of Bolivia and Peru. An altitude of more
than 3,000 meters imposes tough demands on the people to utilize the scant vegetation for their needs.
The inhabitants generate continually growing wealth by fishing at Lake Titicaca, mining ore, breeding alpacas,
and trading goods that are produced from these resources. But beware: The resources are limited, and some peter out at some point, so that you need to build new production facilities early enough and shift to other sources of income, such as cacao cultivation. New production sites are built. And you should not neglect road
construction either, as that is needed to speed up development. Additionally, you need to build a warehouse, so that you are able to bridge the hard times that are not uncommon in this particular barren region.
If you plan cleverly and are flexible enough to adapt yourself to the current conditions, you will have the highest yield in the end!

Altiplano, a bag-building game along the lines of Orléans is not a simple game, presenting players with new challenges time and again. There are various ways to reach the goal, so the game remains appealing to try out new options and strategies, but success or failure also depends on whether your opponents let you do as you like or thwart the strategy you are pursuing. The competition for the individual types of goods is considerable — as is the fun in snatching a coveted extension card from under another player’s nose!

At the start of the game, players have access only to certain resources and goods, due to the different role tiles that each player receives that provide them. At the market, however, a player can acquire additional production sites that give new options. The numerous goods — such as fish, alpaca, cacao, silver, or corn — all have their own characteristics and places where they can be used. Whereas silver makes you rich, fish can be exchanged for other goods, and alpaca give you wool that you can then make into cloth.

Aside from building up an effective production, you must deliver the right goods at the right time, develop the road in good time, and store your goods cleverly enough to fill the most valuable rows with them. Often, a good warehouseperson is more relevant in the end than the best producer.